Feb. 13th, 2016

Items

Feb. 13th, 2016 04:07 pm
Aside from 'key items', most items can be found in dungeons while travelling. Players can of course buy certain things from Kecleon as well, but be careful with how much you handwave when it comes to your spending habits! Over all, feel free to use the items in whatever way you desire in a thread; as long as you stick to the rules of RP while doing so, it's fine.

Key Items

Every pokemon arriving in the Continent of Light arrives with an item unique to them; it could be a mask, a set of eyegear, a bracelet...anything. This item is something that is precious to them, something they should bring with them at all times. It won't replace their 'hold' item either; so if they're going in with a loopet or similar, they can still bring that other item! Which is good, because sometimes when times grow dire, that item triggers a miraculous power, shooting them to their highest evolution..!

Loopets

Loopets are unique items resembling bracelets, with holes in them for charms of sorts. Some loopets carry abilities of their own; boosting power, or making them immune to the weather. In addition to this, some of them can carry more charms-or emeras-than others.

As a general rule, basic loopets can carry three emeras at once. Some carry less, to make up for their impressive power however, while other more costly ones can hold as many as six emera!

Notably, there are ways to increase how many emeras a bracelet can have, but only in a dungeon; oocly, perhaps you can take advantage of that if you forget how many you're using for a thread.

Emeras

Emeras are the charms that add power to loopets, and each one has a unique effect. You can find a full list of them here, but be careful! Some traps will swap your emeras out in a dungeon, or even destroy them!

Berries & Seeds


Berries and seeds are a step above the standard edible item; unlike apples, which are for nourisment only, berries and seeds carry unique effects. Berries for the most part are for healing-whether to recover health, or to save another from a status ailment. Seeds are more variable, with some being thrown to inflict damage and blindness, and others eaten to improve strength and vitality!

Wands & Orbs

Like the other items found in dungeons, wands and orbs carry unique effects; wands can be bundled together in packs as great as 40, and will affect anything in range of the wave. They can petrify, blow back, warp...a great many number of things can be done with a wand!

Orbs however, are one only and one use, with even greater powers; some can reveal a map for the pokemon using it, like a crystal ball. Others can illuminate a dark area, or guide a pokemon near the stairs. Still others can lock an entire room of pokemon in place, letting the owner pass through without trouble!
At the moment there is one moderator for the musebox, namely Usagi, though helper mods may join on in the future if need be.

Preferably any concerns should be sent to the Mod Account via PM, but contacting Usagi's plurk via [plurk.com profile] usagisquared is also fine.

RULES

Feb. 13th, 2016 05:09 pm
1. Don't Be A Dick. Otherwise more gently put as 'be nice to each other'. We're all here playing fictional characters, and while inevitably people will clash, it's best to try sorthing things out respectfully with each other. Respect people's boundaries and worries-and above all, there will be NO harassment or bullying tolerated. Any evidence of such will be struck with a temporary block from the com, because that is an impressive breach of trust. (Do note that heavy digging will be done before judging such evidence though-there will be no actions made on anonymous tips alone, for example.)

2. IC =/= OOC. Negative CR with other characters does not mean the players dislike you. So try to keep that in mind; if you're feeling under the knife because of a thread, try to step back and get some air for a bit so that you can keep the IC/OOC barrier in place.

3. Don't godmode. Hopefully goes without saying, but if you're in a fight, or if you're doing something with another player, try to leave things open-ended so that the one you're with can decide what's going on too. It's no fun if you get punched in the face without the chance to decide if you get punched in the face.

4. COMMUNICATION. If you have a problem with someone, and things aren't working out trying to sort things with them, bring it to the mod; we'll try to sort things out for you!

5. Use Warnings! This is Pokemon, so I'm hoping you won't be doing too much 18+ related...but if the need is there, or if sensitive topics might come up in a thread, place a warning on your entry!

6. READ and ASK! Technically you don't have to read everything, but try to keep updated with the OOC com, and reference the information pages as you need. If something is missing, or you're confused about something, let the mods know too! Information is power!

7. Try to be active. This is a musebox-so that means there is no Activity Check, or comment count necessary to stay in the game. But if you bring a character in and don't say boo for more than a month, the mods reserve the right to ask what's going on-especially if someone else was after that character! If you need to send your character off, leave a comment that says 'DROP' on the apps page; a hiatus can simply be noted through the OOC com, what with the unofficial nature of things here.

8. FUN! Try to have it! That's what we're here for after all!

LOCATIONS

Feb. 13th, 2016 11:30 pm
The Continent of Light

The continent of light is known less for its ice, and more for. Well. It's light, of course-both the firelight below, and the spectacular aurora that graces the skies above; and in some locations of the city, you can even see them for yourself through the crystal clear ice roof of the cover there.

Since the continent is rather secluded, the city is the only real settlement there is; everything else is mystery dungeons once you venture off. Still...maybe there are villages somewhere out there...

Illumina City

The capital of the Light Continent, it holds true to the name of the region. Aside from many torches, the city's pokemon discovered a way to better harness electricity-and while this is shared with much of the world at large, it's most evident in the city itself, where their lights and heat keep most of the city going. Thanks to the lights, it's easy to find your way around the city too; colour coded lanterns note various districts including the 'Adventurers District' (where locations such as the Outpost and local inn can be found), the 'Science District', and even 'Entertainment District'.

Science District

The focus of the technological development of not only Illumina, but a large portion of the pokemon world itself, the Science District is a hub of learning, distinguished by brilliant green lights. Here, one can find Light Labs, where power is created and harnessed to illuminate the city under the ice, as well as the observatory that peers through the great canvas of crystal covering the city. There is also a small commercial aspect to the district, where a violet Kecleon not only trades but also creates objects for curious pokemon.

Light Labs

Sitting built out from the stone and ice, and towering in its enormity, Light Labs is the center of action in the Science District; here, electric pokemon work to charge large cells of energy to fuel the machines and lights all over the city, while still more work to more efficiently do what they do best. Aspiring inventors of all ages are welcome to join as well; they could always use a few extra paws!

Swap Depot

The swap depot can be noted by the bright violet of Kecleon's stand, which looks rather ramshackle next to the enormous structure that is Light Labs. Here there are shelves of strange and mystical items, as well as a large workshop where Kecleon makes his rarer objects. It's said that the TMs he sells will never break after being used, so it could be worth a visit!

Observatory The telescope and observatory are positioned where the icy roof of Illumina is clearest; and its powerful lens allows one to view almost every inch of the sky! It tends to be closed during the summers however; no one wants to stare at the sun! And the sun is what's up almost 24/7 during that time of year.

Adventurer's District

Distinguished with brilliant blue lights, the Adventurer's District refers to the gates out of the city, as well as the location of the harbor. While the city is technically beneath the ice, there is still a bay open to the seas-sometimes. At the moment unfortunately, the Lapras can't get through the gate in from the sea-it's been blocked off by a cave in through the tunnel leading out. Fortunately for any adventurers however, the tunnel leading out to the remaining continent is clear! You can follow those lights right on out. Aside from the harbor and gate, there are a few other resources to be found:

Exploration Guild Outpost

The guild outpost is small, but heavily stocked; they're constantly taking in new recruits, and each recruit gets a handy bag of supplies for their trouble! There's no real payment needed either; the work you do will pay for itself right? ...Yeah.

Supplies offered to new recruits include:

  • A large bag

  • An official Exploration Device (which provides updating maps of dungeons explored, information on pokemon in the area, and other necessary matters)

  • An official Explorer's Badge, which can be affixed to either the bag, or some other device, and acts as an easy teleport from any dungeon to a decided 'home point'.


For the sake of others, Spritzee offers 'Civilian Badges' as well; this way, a pokemon who isn't even part of the guild can safely escape a dungeon if they need!

Training Dojo

Hawlucha's training dojo looks small from the outside; but on the inside it's an enormous mystery dungeon, spiralling beneath the earth! There's rumored to be a full 99 floors in it, each one increasingly more difficult than the last, and no one's ever made it there... ...or made it past level 40 for that matter. There's no shame and no loss in failing to reach the end however. This is a training hall, meant to hone your skills after all! It would be pointless if you ran out of challenges! (HY-KRYAH!)

Sealeo Inn

Carved out from the ice itself, Sealeo Inn is a family run business that welcomes anyone in need; they'll even adjust the pay rate if someone's clearly in need, typically balancing things out in exchange for a bit of work. The building is ever growing too; there's plenty of glacier to spare for room and board after all, and ice makes a remarkably wonderful insulator.

Drifmail

Built into the upper floor of the Sealeo Inn, the Drifmail Service uses a chute through the ice to move between the continents; handy, now that the bay is closed. The office building is rather chilly, but it's the place to be when it comes to finding potential jobs or requests that need to be filled by others!

Unless you have an Exploration Device. Then you can skip the cold mail room and go straight to the missions listings.

Entertainment District

Indicated by the pink lights, the Entertainment District is where people come to unwind and relax-or the exact opposite. It is here that one can find the miracles of the world, the underground garden, and the fresh icy lake that supplies the city's water.

Persian Theatre

An impressive studio and theatre complex, there are two buildings considered part of Persian's Theatre; the studio, where one can find various rooms for filming, photography, prop creation and more-and the theatre itself, where there are cushy seats, big screens, and candied apples to chow on while you watch the show! Sometimes pokemon can have their exploits in the dungeons filmed live, even!

Underground Park

Found through a near impossible to miss tunnel in the ice, the Underground Park is a miraculous and impossibly lit garden that lies beneath the ground. Filled with trees and flowers, it has a curious lack of inhabitants...

...Or at least, living inhabitants...

Eon Dance Hall

A wondrous example of traditional architecture (to some, at least), the Eon Dance Hall offers home-brewed tea for its patrons to enjoy while the dance is on the stage. It's a wonderfully lit building, and the lights often reflect which of the sisters are hosting that night!

Commercial District

Standing out from the main square, the Commercial District is decorated with yellow lights, and it's where most commerce and residentials are (at least for the citizens that were born and raised here). There's plenty of conversation to be had in the Commercial area as well, and there's always something going on!

Kecleon Market

A stall decorated in green and gold, Kecleon is constantly trading new wares; one day he might have apples and berries, the next it could all be orbs and wands. Stock changes fast, and he's got to keep up-so buy while you can! If you need to store things for later after all, there's a safe-deposit box set up to store all of your goods in your own little drawer! ...Including your money.

Kangaskhan Cafe

Big and bustling, the Cafe is a two-story masterpiece where one can enjoy smoothies and biscuits all they like. It's got numerous tables and seats for those who need them, and aside from that, Kangaskhan can often be the first to point an aspiring explorer in the direction of something that needs to be done. Something with a prize, at that.

Klefki's Box Stop

Klefki's store isn't far from Kecleon's market, but it's a light pink and silver in contrast to the stand next-door. It's a simple little shop, filled with various locked and unlocked boxes, and some of them seem to be lighting the store up all on their own!

Scrafty's The law in Illumina is not as brilliantly shining as one would expect. While many other regions have law enforcement in the form of Magnezone and related pokemon, the peace of Illumina is protected through a web of shadows formed by those unafraid of getting their hands dirty-and those who overstep the bounds can find bounties on their head. Scrafty is the face of this operation, running a bounty board of criminals and lowlives who went over the line that they'd been given...and in addition to the prize rewarded to those who capture the guilty party, an important enough mission could earn you a meeting with Scrafty's true boss, Gardevoir!

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