LOCATIONS

Feb. 13th, 2016 11:30 pm
The Continent of Light

The continent of light is known less for its ice, and more for. Well. It's light, of course-both the firelight below, and the spectacular aurora that graces the skies above; and in some locations of the city, you can even see them for yourself through the crystal clear ice roof of the cover there.

Since the continent is rather secluded, the city is the only real settlement there is; everything else is mystery dungeons once you venture off. Still...maybe there are villages somewhere out there...

Illumina City

The capital of the Light Continent, it holds true to the name of the region. Aside from many torches, the city's pokemon discovered a way to better harness electricity-and while this is shared with much of the world at large, it's most evident in the city itself, where their lights and heat keep most of the city going. Thanks to the lights, it's easy to find your way around the city too; colour coded lanterns note various districts including the 'Adventurers District' (where locations such as the Outpost and local inn can be found), the 'Science District', and even 'Entertainment District'.

Science District

The focus of the technological development of not only Illumina, but a large portion of the pokemon world itself, the Science District is a hub of learning, distinguished by brilliant green lights. Here, one can find Light Labs, where power is created and harnessed to illuminate the city under the ice, as well as the observatory that peers through the great canvas of crystal covering the city. There is also a small commercial aspect to the district, where a violet Kecleon not only trades but also creates objects for curious pokemon.

Light Labs

Sitting built out from the stone and ice, and towering in its enormity, Light Labs is the center of action in the Science District; here, electric pokemon work to charge large cells of energy to fuel the machines and lights all over the city, while still more work to more efficiently do what they do best. Aspiring inventors of all ages are welcome to join as well; they could always use a few extra paws!

Swap Depot

The swap depot can be noted by the bright violet of Kecleon's stand, which looks rather ramshackle next to the enormous structure that is Light Labs. Here there are shelves of strange and mystical items, as well as a large workshop where Kecleon makes his rarer objects. It's said that the TMs he sells will never break after being used, so it could be worth a visit!

Observatory The telescope and observatory are positioned where the icy roof of Illumina is clearest; and its powerful lens allows one to view almost every inch of the sky! It tends to be closed during the summers however; no one wants to stare at the sun! And the sun is what's up almost 24/7 during that time of year.

Adventurer's District

Distinguished with brilliant blue lights, the Adventurer's District refers to the gates out of the city, as well as the location of the harbor. While the city is technically beneath the ice, there is still a bay open to the seas-sometimes. At the moment unfortunately, the Lapras can't get through the gate in from the sea-it's been blocked off by a cave in through the tunnel leading out. Fortunately for any adventurers however, the tunnel leading out to the remaining continent is clear! You can follow those lights right on out. Aside from the harbor and gate, there are a few other resources to be found:

Exploration Guild Outpost

The guild outpost is small, but heavily stocked; they're constantly taking in new recruits, and each recruit gets a handy bag of supplies for their trouble! There's no real payment needed either; the work you do will pay for itself right? ...Yeah.

Supplies offered to new recruits include:

  • A large bag

  • An official Exploration Device (which provides updating maps of dungeons explored, information on pokemon in the area, and other necessary matters)

  • An official Explorer's Badge, which can be affixed to either the bag, or some other device, and acts as an easy teleport from any dungeon to a decided 'home point'.


For the sake of others, Spritzee offers 'Civilian Badges' as well; this way, a pokemon who isn't even part of the guild can safely escape a dungeon if they need!

Training Dojo

Hawlucha's training dojo looks small from the outside; but on the inside it's an enormous mystery dungeon, spiralling beneath the earth! There's rumored to be a full 99 floors in it, each one increasingly more difficult than the last, and no one's ever made it there... ...or made it past level 40 for that matter. There's no shame and no loss in failing to reach the end however. This is a training hall, meant to hone your skills after all! It would be pointless if you ran out of challenges! (HY-KRYAH!)

Sealeo Inn

Carved out from the ice itself, Sealeo Inn is a family run business that welcomes anyone in need; they'll even adjust the pay rate if someone's clearly in need, typically balancing things out in exchange for a bit of work. The building is ever growing too; there's plenty of glacier to spare for room and board after all, and ice makes a remarkably wonderful insulator.

Drifmail

Built into the upper floor of the Sealeo Inn, the Drifmail Service uses a chute through the ice to move between the continents; handy, now that the bay is closed. The office building is rather chilly, but it's the place to be when it comes to finding potential jobs or requests that need to be filled by others!

Unless you have an Exploration Device. Then you can skip the cold mail room and go straight to the missions listings.

Entertainment District

Indicated by the pink lights, the Entertainment District is where people come to unwind and relax-or the exact opposite. It is here that one can find the miracles of the world, the underground garden, and the fresh icy lake that supplies the city's water.

Persian Theatre

An impressive studio and theatre complex, there are two buildings considered part of Persian's Theatre; the studio, where one can find various rooms for filming, photography, prop creation and more-and the theatre itself, where there are cushy seats, big screens, and candied apples to chow on while you watch the show! Sometimes pokemon can have their exploits in the dungeons filmed live, even!

Underground Park

Found through a near impossible to miss tunnel in the ice, the Underground Park is a miraculous and impossibly lit garden that lies beneath the ground. Filled with trees and flowers, it has a curious lack of inhabitants...

...Or at least, living inhabitants...

Eon Dance Hall

A wondrous example of traditional architecture (to some, at least), the Eon Dance Hall offers home-brewed tea for its patrons to enjoy while the dance is on the stage. It's a wonderfully lit building, and the lights often reflect which of the sisters are hosting that night!

Commercial District

Standing out from the main square, the Commercial District is decorated with yellow lights, and it's where most commerce and residentials are (at least for the citizens that were born and raised here). There's plenty of conversation to be had in the Commercial area as well, and there's always something going on!

Kecleon Market

A stall decorated in green and gold, Kecleon is constantly trading new wares; one day he might have apples and berries, the next it could all be orbs and wands. Stock changes fast, and he's got to keep up-so buy while you can! If you need to store things for later after all, there's a safe-deposit box set up to store all of your goods in your own little drawer! ...Including your money.

Kangaskhan Cafe

Big and bustling, the Cafe is a two-story masterpiece where one can enjoy smoothies and biscuits all they like. It's got numerous tables and seats for those who need them, and aside from that, Kangaskhan can often be the first to point an aspiring explorer in the direction of something that needs to be done. Something with a prize, at that.

Klefki's Box Stop

Klefki's store isn't far from Kecleon's market, but it's a light pink and silver in contrast to the stand next-door. It's a simple little shop, filled with various locked and unlocked boxes, and some of them seem to be lighting the store up all on their own!

Scrafty's The law in Illumina is not as brilliantly shining as one would expect. While many other regions have law enforcement in the form of Magnezone and related pokemon, the peace of Illumina is protected through a web of shadows formed by those unafraid of getting their hands dirty-and those who overstep the bounds can find bounties on their head. Scrafty is the face of this operation, running a bounty board of criminals and lowlives who went over the line that they'd been given...and in addition to the prize rewarded to those who capture the guilty party, an important enough mission could earn you a meeting with Scrafty's true boss, Gardevoir!

RULES

Feb. 13th, 2016 05:09 pm
1. Don't Be A Dick. Otherwise more gently put as 'be nice to each other'. We're all here playing fictional characters, and while inevitably people will clash, it's best to try sorthing things out respectfully with each other. Respect people's boundaries and worries-and above all, there will be NO harassment or bullying tolerated. Any evidence of such will be struck with a temporary block from the com, because that is an impressive breach of trust. (Do note that heavy digging will be done before judging such evidence though-there will be no actions made on anonymous tips alone, for example.)

2. IC =/= OOC. Negative CR with other characters does not mean the players dislike you. So try to keep that in mind; if you're feeling under the knife because of a thread, try to step back and get some air for a bit so that you can keep the IC/OOC barrier in place.

3. Don't godmode. Hopefully goes without saying, but if you're in a fight, or if you're doing something with another player, try to leave things open-ended so that the one you're with can decide what's going on too. It's no fun if you get punched in the face without the chance to decide if you get punched in the face.

4. COMMUNICATION. If you have a problem with someone, and things aren't working out trying to sort things with them, bring it to the mod; we'll try to sort things out for you!

5. Use Warnings! This is Pokemon, so I'm hoping you won't be doing too much 18+ related...but if the need is there, or if sensitive topics might come up in a thread, place a warning on your entry!

6. READ and ASK! Technically you don't have to read everything, but try to keep updated with the OOC com, and reference the information pages as you need. If something is missing, or you're confused about something, let the mods know too! Information is power!

7. Try to be active. This is a musebox-so that means there is no Activity Check, or comment count necessary to stay in the game. But if you bring a character in and don't say boo for more than a month, the mods reserve the right to ask what's going on-especially if someone else was after that character! If you need to send your character off, leave a comment that says 'DROP' on the apps page; a hiatus can simply be noted through the OOC com, what with the unofficial nature of things here.

8. FUN! Try to have it! That's what we're here for after all!
At the moment there is one moderator for the musebox, namely Usagi, though helper mods may join on in the future if need be.

Preferably any concerns should be sent to the Mod Account via PM, but contacting Usagi's plurk via [plurk.com profile] usagisquared is also fine.

Items

Feb. 13th, 2016 04:07 pm
Aside from 'key items', most items can be found in dungeons while travelling. Players can of course buy certain things from Kecleon as well, but be careful with how much you handwave when it comes to your spending habits! Over all, feel free to use the items in whatever way you desire in a thread; as long as you stick to the rules of RP while doing so, it's fine.

Key Items

Every pokemon arriving in the Continent of Light arrives with an item unique to them; it could be a mask, a set of eyegear, a bracelet...anything. This item is something that is precious to them, something they should bring with them at all times. It won't replace their 'hold' item either; so if they're going in with a loopet or similar, they can still bring that other item! Which is good, because sometimes when times grow dire, that item triggers a miraculous power, shooting them to their highest evolution..!

Loopets

Loopets are unique items resembling bracelets, with holes in them for charms of sorts. Some loopets carry abilities of their own; boosting power, or making them immune to the weather. In addition to this, some of them can carry more charms-or emeras-than others.

As a general rule, basic loopets can carry three emeras at once. Some carry less, to make up for their impressive power however, while other more costly ones can hold as many as six emera!

Notably, there are ways to increase how many emeras a bracelet can have, but only in a dungeon; oocly, perhaps you can take advantage of that if you forget how many you're using for a thread.

Emeras

Emeras are the charms that add power to loopets, and each one has a unique effect. You can find a full list of them here, but be careful! Some traps will swap your emeras out in a dungeon, or even destroy them!

Berries & Seeds


Berries and seeds are a step above the standard edible item; unlike apples, which are for nourisment only, berries and seeds carry unique effects. Berries for the most part are for healing-whether to recover health, or to save another from a status ailment. Seeds are more variable, with some being thrown to inflict damage and blindness, and others eaten to improve strength and vitality!

Wands & Orbs

Like the other items found in dungeons, wands and orbs carry unique effects; wands can be bundled together in packs as great as 40, and will affect anything in range of the wave. They can petrify, blow back, warp...a great many number of things can be done with a wand!

Orbs however, are one only and one use, with even greater powers; some can reveal a map for the pokemon using it, like a crystal ball. Others can illuminate a dark area, or guide a pokemon near the stairs. Still others can lock an entire room of pokemon in place, letting the owner pass through without trouble!

NPCS

Feb. 12th, 2016 11:18 pm
The NPCs of Lightdriven come in two categories; Major, and Minor. The minor NPCs can be run by anyone who needs them; perhaps your character went to Kecleon's market for a few things, or maybe they want to visit the underground garden in the city. That's what the minor NPCs are for.

At the moment, there are no Major, Mod-run NPCs, but when that changes they'll be added to the list below. In the meantime, you can take a look at the npcs of Illumina!

SCIENCE DISTRICT

Electrivire - The head scientist at Light Labs. A pokemon of few words, he's not as out of place in a battle as one would expect from a scientist, and he looks it! Surprisingly even tempered despite this however, and more often unavailable due to being locked in the labs themselves.

Pikachu - He's one of the lead scientists in Light Labs, alongside Pachirisu. While relatively friendly, he can be very absent minded, and often forgets what it was he was even talking about! He makes up for it with the powerful electric blasts he can use to charge the systems.

Pachirisu - Somewhat airheaded, she's one of the lead scientists in Light Labs, a position shared with Pikachu under Electrivire. She likes to give young pokemon tours of the labs, and hosts evening science classes after work.

Klink Triplets - They seem to all act exactly the same...and right on schedule. The Klinks manage the mechanical aspects of most of the technology, and get very irritated whenever something is out of line; which unfortunately makes them very snippy to anyone trying to talk to them. They have work to do!

Kecleon (B) - He's violet! Don't mix him up with his brother! Kecleon's made himself a living through specialized trade, focusing largely in TMs and HMs; in fact, he can actually create them. It's a specialized task, and takes a pretty penny, but if a pokemon so wishes he can do it! He can also create very unique items said to boost the strength of certain pokemon... ...also for a price, of course.

Illumise - A very dedicated observer of the stars, Illumise is a kind, and polite pokemon who enjoys nothing more than sharing the wonder of the skies with others. Her research and telescope are available to any who wish to make use of it-her eyes being on the skies seem to cause her to miss a few things on earth though...

Volbeat - Illumise' assistant, he's not quite as knowledgeable on the stars as she is; but he can certainly tell you about other matters, including 'Magnagates'-so bring him what Entercards you have, and you could find your way to a dungeon far far away from those lands! He of course, has his own set that people can use if they wish to travel somewhere new...though try not to bring up Illumise around him while he's setting the cards up, as he gets very distracted while thinking about her!

ADVENTURER'S DISTRICT

Spritzee - She's apparently Swirlix' cousin, though she doesn't like to admit being related to such a glutton. She appears to be a bit bored with her work in the Outpost, but her care shows in the packages she gives to new recruits; they're made with love~

Hawlucha - A very devoted trainer of martial arts! He'll teach you any move you wish, and help you to forget a move you don't need! HY-AH! He can be a bit overzealous about this though, so expect a few bruises.

Sealeo - The owner of Sealeo Inn, he built every room himself by carving it from the ice. As such, he's very generous to the newcomers; they can stay free! But only if they promse to help him build an additional room. It's only fair.

Spheal - Sealeo's daughter, she's a very eager ball of blubber! She's mastered the art of rolling with a lantern too, so she often helps to make the rounds when making sure all is well at night.

Drifloon - Flying where most Pelipper fear, Drifloon is the first source of your mail and news! He and his siblings fly back and forth regularly to bring the mail in; they can sleep when they're no longer dead! Unlike the Klink, they're quite friendly for conversation, though they can often come across as a little too blunt.

ENTERTAINMENT DISTRICT

Persian - Persian's younger brother runs a theatre back in Lively Town, on the Water Continent; but Persian is more interested in bigger things. She runs a film and photography studio, and is especially fond of action and special effects; she's always trying to figure out something new to immortalize in the theatre! CAMERA, ON!

Treevenant - A phantump who eventually matured and grew old, Treevenant has been in the Underground Garden since before it was underground. He's the oldest one in all of Illumina, and when it comes to history he knows everything. As such, once he's sure you aren't here to harm the young phantump he guards, he'll answer any curiosities of yours-and give you a taste of the grass and greenery in the underground garden as well.

Phantump - There are numerous little phantumps running around the underground wood; it's their home, and it's where they grew up! They love to play games, but they're not so good at telling the time, so watch yourself...

Eevee - A very shy little one, he's somewhat coddled by his many sisters. He feels intimidated by them however, and runs the tickets to their dance stage while wondering how he can measure up; it's hard to please everyone!

The Eon Sisters - Flareon, Jolteon, Vaporeon, Umbreon, Espeon, Leafeon, Glaceon, and Sylveon are all the elder sisters of one very nervous eevee-and they're all elegant dancers. Using their elemental prowess to their fullest advantage, they not only dance, but teach it as well! And they greatly encourage anyone who wishes to bring more to the world of dance.

COMMERCIAL DISTRICT

Kecleon (A) - He's green! Don't mix him up with his brother! (His cousins, on the other hand...) Following a long tradition of sales, Kecleon is the first stop for all of your shopping needs. He takes his work very seriously, and places a good deal of honor in how he runs things. Sometimes, a less fortunate pokemon might get an extra apple from him on the house...

Kangaskhan - The very motherly owner of the local cafe, her business is where one goes for a drink, a chat...or even just a listening ear. Kangaskhan knows a lot about this world too-you need only ask, and she'll answer as best she can. And what she can't answer, she might be able to give referral for; her cafe gets all sorts in there!

Klefki - The ever cheery Klefki loves nothing more than unlocking things; she lives to open the strange boxes discovered in Mystery Dungeons, and while it takes a fee, it's not too much to spare. Many of what come out from the boxes can be used to create objects at Kecleon (B)'s store as well, so she runs a bit of a trade herself; you can find whatever you need for that shop in her own store, provided you trade over some objects of your own.

Scrafty - The face of the smuggling ring in Illumina, Scrafty tends to know where the criminals are, and just what they're up to; and very often, he'll offer a bounty for a few as well. After all, his 'lady' runs a tight ship, and likes to keep things in order. A few strays making a mess by picking pockets, well! They can't have that...

Zoroark - The illusion master of the team in the dark, Zoroark is a trickster with a soft spot for kids; she has a child of her own after all. For the most part, she doesn't lay a claw on others; all she needs is to craft the illusion that she's not even there after all, and she's gone...

Gardevoir - Don't let her looks fool you; she's bad to the bone, and seems to perpetually have a megastone in her loopet, garbed in jet black and ruling over all. She's the true ringleader of Illumina's underbelly, and if you need something done a little more sneakily than most, she might just be your gal.

TAKEN

Feb. 12th, 2016 03:44 pm
CHARACTER NAMECANONCANON POINTPOKEMONPLAYER
Amanda RipleyAlien: IsolationEndgame (before the searchlight wakes her)MawileUsagi
 
En YufuinBinan Koukou Chikyuu Boubei Love!Between episode 10 and 11SlakothPyra
 
ValmontJackie Chan AdventuresPost-season 2SnivyVeth
 
FinnJackie Chan AdventuresJust after being let out of jail before Drago's apocalypse.MurkrowJess
 
RatsoJackie Chan AdventuresJust after being let out of jail before Drago's apocalypse.RattataJess
 
ChowJackie Chan AdventuresJust after being let out of jail before Drago's apocalypse.CombuskenJess
 
Hatsu KashiwaYu-Gi-Oh! ARC-V AU/OC'N/A' ('Pre-S3')PhantumpUsagi
 
Shun KurosakiYu-Gi-Oh! ARC-VEpisode 91FletchlingRevise



To be added to the list, fill the form below:


APPLICATIONS ARE OPEN ONLY BY INVITE: AS SUCH, ALL COMMENTS TO THIS PAGE WILL BE VERY CAREFULLY LOOKED UPON BY THE MODERATORS

While Light-Driven is an invitation-based musebox, applications are still required as a form of character reference and security; this is especially important, as the intention for Light-Driven is to eventually become a full game.

At the moment, the game is open to all sorts of muses, but there is a limit of 'three alternates' to the box, as well as three muses per player.

For an example of alternates: A canon version of a muse, an alternate canon version, and an AU version. Technically, one could have two au versions, but the thing to keep in mind at the end of the day is that we can't have more than three versions of someone like Sora running around. You can double check that you're not bringing the fourth on the Taken List here.

Applications are thankfully rather simple nonetheless, and are made with the following format:

Character Name: Who are they?
Age: Physical and mental, if there's a divide, please!
Canon: Canon name here-or 'OC' for OCs
Canon Point: For canon muses only, where and when are they from?
Character Information/World Information: History goes here. A wiki link works fine enough! For OCs, a short summary of the world + history would be best, and the same will go for characters lacking a wiki entry of more than 750 words. Like the personality, history should thus be somewhere between 750-1000 words, with particular scrutiny being applied for anything shorter than the minimum.

Personality: Describe as best you can who this character is. What makes them tick? Try for something between 750 & 1000 words; over the limit is fine, but we'll be looking more seriously if it's shorter.

Pokemon: Choose a pokemon from the list! (You can find that list here) If you'd like it to be random, choose five to ten and the mods will RNG from those.
Moveset: Choose four moves that your pokemon can learn by levelling; these will be yours to fight with! Pokemon chosen from the second stage may use moves from the earlier evolution if they wish. For those running the RNG, state 'RNG'.
Item: Each pokemon appearing in in the Continent of Light arrives with an item unique to them, which can be worn; this item should, ICly, be something that they would rather keep on their person, as it will eventually be tied to later plots!


Roleplay Sample: This can be from anywhere-musebox, game, psl, you name it.



Once filled out, leave a comment with the full app, or with a link to a separate journal containing it. After the mods have gone through it, you should get an acceptance! (Though if something seems particularly off, you may get a revision request)
There are many pokemon in the world, but not all of them are available at this point in time; aside from single stage pokemon, anyone coming in is required to leave at least the final evolution slot available. As such, a list of pokemon has been compiled below for anyone stuck on what to choose.

Notably, anyone under the age of 21 should be sticking to the first stage regardless; exceptions include 'baby pokemon' in a line of three (so if you're after the Pikachu or Roselia line for example, you can have your character be one of those two rather than a Pichu or Budew). Anyone older however is allowed to request the second stage, provided that pokemon is in a three pokemon evolution line!

Aside from the species however, players are allowed to be very flexible with their colours and styles; good examples of the freedom offered to players can be found in the following links. As long as your pokemon doesn't somehow have poisonous claws where they shouldn't, or a tail full of teeth? You should be fine!

Examples: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]


BABY STAGE POKEMON

These pokemon in canon can, for the most part, only be obtained by breeding the parent stages together under special circumstances; as such, with the exception of members in two-stage lines, players can choose the parent stage for their pokemon if they wish.

PichuCleffaIgglybuffTogepiAzurill
ElekidMagbyBudewHappiny


The following are considered 'baby' in canon, but are the mandatory choice if players choose from their evolution line:

TyrogueSmoochumWynautMime Jr.Bonsly
ChinglingMunchlaxRioluMantyke


BASE STAGE POKEMON

These pokemon are one of three things; the first stage in a two-three evolutionary line, the only stage in a line at all, or the second stage in a trio involving a 'baby' pokemon. They're available as an option to anyone joining the game, and a full list of pokemon by stage can be found here to use as reference for this.

Keep in mind that Legendary Pokeomon are offlimits though.

SECOND STAGE POKEMON

These pokemon (with the exceptions listed under Base Stage) are considered the second stage of a line of three, and it's preferred that muses be 21 or older if players choose one of these, since pokemon in the world would view them as adults! You can consult the list above to determine which second stage you'd prefer in this case.
F.A.Q.

> You said AU and OC friendly?

That would be correct; while players are limited to three characters at this time, those characters could be from canon, an alternate take on canon, or even an original character from both. It would be wise to consider however that the musebox could eventually become a game-while OCs and Canonbased OCs would be safe in that case, AU-based OCs might not be so lucky, so be prepared to do some switching around if it comes to it in that case.

> Why bother with AU-Based then?

I did say 'could' after all! This musebox will be a musebox for at least three years; if you bring an AU-based muse in here, they'll be safe for quite some time, don't worry.

> I can work with that-why do you need an app NOW though?

The reason we have an application system is to keep things organized for others; the apps are viewable by all members of the community, which allows people to see for example the history of a character they're interacting with, or what pokemon they are. It serves as a reference, in otherwords-as well as security. Anyone coming in with a muse through the musebox could stick around when it becomes a game (for the most part) thanks to that app.

> Well I know who I'll play now-but what if I want to play someone close to them?

Perhaps close enough to be part of the same account..? While playercesting as some call it, is something most would frown upon, we understand that there are certain muses that just can't be run properly on their own; as such, not only are players allowed to app them in on the same account (Provided they EACH have an app), players can in rare circumstances use this to run up to four if they need-this needs to be run by the moderator first however, and is only properly considered due to cases such as 'Four Swords' and similar, where the player (of the game) is divided into four rather than the muse limit of three.

> You know you couldn't choose your pokemon in the games...

Super Mystery Dungeon and Gates beg to differ While the apps let players choose their own pokemon, anyone looking for the real experience is in for at least part of a treat! While we can't set up any personality quizes or aura-readings, the app allows for a list of 5-10 pokemon that will be run through the RNG for a more randomized choice.

> You couldn't choose your moves either though!

It's hard isn't it.

There is good reason however; Lightdriven is not a combat based box, and in the interest of making things focus on interactions rather than tracking statistics, the only real thing that factors into combat will be typing and prior experience. This includes IC experience as well; was your muse a seasoned battler? Maybe they can use that in tandem with their new form then.

To that end though, players are thus allowed to choose any move that their pokemon naturally would learn-this includes moves from earlier evolutions in the case of second-stage pokemon, as well as bred moves. Tutoring moves, unfortunately, won't be available.

> Alright then-back to pokemon, can I be shiny?

SORT OF. You could absolutely take the shiny colouration and roll with it, but for the sake of making sure any 'five pikachu' outcomes don't end in identical quintuplets, players are allowed a certain amount of customization. This ranges from something as simple as pelt-colour and eye colour, to feathery/furry 'hair styles', all the way to things akin to those breed and hybrid variation memes that still go around now. So long as you haven't mysteriously earned scizor's claws when you shouldn't, you should be fine!

More details on pokemon choices available can be found here.

> So why can't I be Charizard?

Or any other third/final stage pokemon, right? Aside from fitting in with the later game mechanics regarding age and species (there are numerous second-stage pokemon from three stage lines that are considered 'grandfathers', and similarly, many first-stage pokemon from two stage lines considered 'adult'), this is for mechanics reasons.

In Super Mystery Dungeon, there is an item (without spoiling the game) which allows the player to briefly evolve to their final stage; the item that characters arrive with will trigger to a similar effect in certain scenarios, so this leaves it open for that!

> Item?

Mmhmm. As noted in the premise, players arrive not only changed, but with a single item of theirs. Since the item will trigger something spectacular, it's best to make sure this item is something that the character will ICly keep with them at all times; it could be anything from glasses to scarves to a wedding ring, so go nuts!

> So my app is in...what now?

Well, hopefully you'll be accepted in-the only reason it shouldn't, considering the invitation based nature of the box, is if a revision is needed on something like the moveset provided. From there the muse(s) should be placed on the Taken List, and the player can enter the world ICly! Since this is a Musebox, there's no real 'introduction log' to be had, so it's up to the player if they want to play out their arrival or not. You could just jump right in to missions!

> How do those even work? Is there a mission board?

N o p e. A failing of many games based in the PMD series was a strong focus on missions; no one filled the board, no one did missions, and...there it went. Instead, 'missions' refers to the logs posted. Since there won't be much reason to keep count of any cash or supplies coming in, players are free to assume they're on a mission in a dungeon, or simply exploring on their own, which in turn plays into the log's formatting style: players decide what the pokemon are doing, and instead of a prize, as in most of the games, the get CR-as in Super Mystery Dungeon.

> No rewards!?!

Well you can ASSUME you got a reward, naturally. Even some of the missions in SPMD handed rewards out. The point however is that focus should be less on 'what do I win' and more on 'what am I doing'. Explore the great unknown! Make friends!

Be the best Rescuer or Expeditioner you can be!

> Where is this?

As many familiar with the games will have guessed, this icy plain does not exist in any of them. It is a 'sixth' continent created based on the setting of Super Mystery Dungeon, which in fact groups the locations of all prior games into one large world setting. This continent, remaining true to the naming pattern in the game, is known as 'The Continent of Light'-as in firelight.

Further information on the continent and all that lies within it can be found here, however.

> Aside from the players, who lives in this city?

You may have guessed, but it's not deserted! So you certainly aren't alone. There are many NPCs populating the city beneath the ice; and not all of them are off limits. While there will of course be more secluded sorts, played entirely by the moderators of the musebox, numerous NPCs listed as 'handheld' can be picked up by anyone who needs them!

You can find a list of these NPCs here.

> You said that mechanics from all the games would be in play?

In a sense! Systems of levelling don't exist in Lightdriven; combat, as mentioned in the OOC section, is based more on player communication. However, there are still other mechanics that are involved, namely those focused on the items in the games. These items include 'Entercards' (from the game 'Gates to Infinity'), as well as 'Loopets' (from the game 'Super Mystery Dungeon').

A list of such items can be found here for reference; and these items are free to be used in whatever ways players desire!

> The Continent of Light is great, but what about other locations?

For the moment, other locations aren't accessible; while they will be at some time, the limitations as a musebox mean that certain things took priority...so it'll be a bit before the other continents are all set up and ready. It will be worth it when the time comes, however!

> Does that mean there's no Exploration Guild?

Or rescue team base, or...well. Technically no; but, there is an outpost that players can visit on their own time. Players (and their muses) don't actually have to be explorers to explore anything-they can even ICly run errands without bothering with that outpost, and still get by! Pokemon are friendly sorts. For those who want that official badge though, the outpost is there with forms and mailboxes, ready for anyone who wants to be an official 'adventurer'.

> And rankings?

As nice as it would be, none; you get your badge, and that will be all-perhaps one day a system based on the shiny gold and platinum ranks can exist, but focus here is on freedom rather than number counting after all. Of course, that in mind, that also means the badges won't be limited in their use; you can go wherever you want on that map...even if it means making up a location! Mystery dungeons are mysteries for a reason after all, and sometimes that means they haven't been discovered yet.

> So if I'm not an explorer...

Then what is there? A lot of things, in fact! Perhaps your character intends to make their own little business-or maybe they decide to work with the school, or the clinic. Maybe they're one of the nastier sorts, acting as a thief who preys on poor little pokemon in dungeons...it's up to you! That's the fun of the box after all.

More questions? Just leave it below, and we'll get to you asap! If it's a big enough question, it might even be officially added to the FAQ page proper so that people don't have to dig for it.

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lightdrivenmods

February 2016

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