lightdrivenmods (
lightdrivenmods) wrote2016-02-13 04:07 pm
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Items
Aside from 'key items', most items can be found in dungeons while travelling. Players can of course buy certain things from Kecleon as well, but be careful with how much you handwave when it comes to your spending habits! Over all, feel free to use the items in whatever way you desire in a thread; as long as you stick to the rules of RP while doing so, it's fine.
Key Items
Every pokemon arriving in the Continent of Light arrives with an item unique to them; it could be a mask, a set of eyegear, a bracelet...anything. This item is something that is precious to them, something they should bring with them at all times. It won't replace their 'hold' item either; so if they're going in with a loopet or similar, they can still bring that other item! Which is good, because sometimes when times grow dire, that item triggers a miraculous power, shooting them to their highest evolution..!
Loopets
Loopets are unique items resembling bracelets, with holes in them for charms of sorts. Some loopets carry abilities of their own; boosting power, or making them immune to the weather. In addition to this, some of them can carry more charms-or emeras-than others.
As a general rule, basic loopets can carry three emeras at once. Some carry less, to make up for their impressive power however, while other more costly ones can hold as many as six emera!
Notably, there are ways to increase how many emeras a bracelet can have, but only in a dungeon; oocly, perhaps you can take advantage of that if you forget how many you're using for a thread.
Emeras
Emeras are the charms that add power to loopets, and each one has a unique effect. You can find a full list of them here, but be careful! Some traps will swap your emeras out in a dungeon, or even destroy them!
Berries & Seeds
Berries and seeds are a step above the standard edible item; unlike apples, which are for nourisment only, berries and seeds carry unique effects. Berries for the most part are for healing-whether to recover health, or to save another from a status ailment. Seeds are more variable, with some being thrown to inflict damage and blindness, and others eaten to improve strength and vitality!
Wands & Orbs
Like the other items found in dungeons, wands and orbs carry unique effects; wands can be bundled together in packs as great as 40, and will affect anything in range of the wave. They can petrify, blow back, warp...a great many number of things can be done with a wand!
Orbs however, are one only and one use, with even greater powers; some can reveal a map for the pokemon using it, like a crystal ball. Others can illuminate a dark area, or guide a pokemon near the stairs. Still others can lock an entire room of pokemon in place, letting the owner pass through without trouble!
Key Items
Every pokemon arriving in the Continent of Light arrives with an item unique to them; it could be a mask, a set of eyegear, a bracelet...anything. This item is something that is precious to them, something they should bring with them at all times. It won't replace their 'hold' item either; so if they're going in with a loopet or similar, they can still bring that other item! Which is good, because sometimes when times grow dire, that item triggers a miraculous power, shooting them to their highest evolution..!
Loopets
Loopets are unique items resembling bracelets, with holes in them for charms of sorts. Some loopets carry abilities of their own; boosting power, or making them immune to the weather. In addition to this, some of them can carry more charms-or emeras-than others.
As a general rule, basic loopets can carry three emeras at once. Some carry less, to make up for their impressive power however, while other more costly ones can hold as many as six emera!
Notably, there are ways to increase how many emeras a bracelet can have, but only in a dungeon; oocly, perhaps you can take advantage of that if you forget how many you're using for a thread.
Emeras
Emeras are the charms that add power to loopets, and each one has a unique effect. You can find a full list of them here, but be careful! Some traps will swap your emeras out in a dungeon, or even destroy them!
Berries & Seeds
Berries and seeds are a step above the standard edible item; unlike apples, which are for nourisment only, berries and seeds carry unique effects. Berries for the most part are for healing-whether to recover health, or to save another from a status ailment. Seeds are more variable, with some being thrown to inflict damage and blindness, and others eaten to improve strength and vitality!
Wands & Orbs
Like the other items found in dungeons, wands and orbs carry unique effects; wands can be bundled together in packs as great as 40, and will affect anything in range of the wave. They can petrify, blow back, warp...a great many number of things can be done with a wand!
Orbs however, are one only and one use, with even greater powers; some can reveal a map for the pokemon using it, like a crystal ball. Others can illuminate a dark area, or guide a pokemon near the stairs. Still others can lock an entire room of pokemon in place, letting the owner pass through without trouble!