lightdrivenmods (
lightdrivenmods) wrote2016-02-12 03:42 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
APPLICATIONS
APPLICATIONS ARE OPEN ONLY BY INVITE: AS SUCH, ALL COMMENTS TO THIS PAGE WILL BE VERY CAREFULLY LOOKED UPON BY THE MODERATORS
While Light-Driven is an invitation-based musebox, applications are still required as a form of character reference and security; this is especially important, as the intention for Light-Driven is to eventually become a full game.
At the moment, the game is open to all sorts of muses, but there is a limit of 'three alternates' to the box, as well as three muses per player.
For an example of alternates: A canon version of a muse, an alternate canon version, and an AU version. Technically, one could have two au versions, but the thing to keep in mind at the end of the day is that we can't have more than three versions of someone like Sora running around. You can double check that you're not bringing the fourth on the Taken List here.
Applications are thankfully rather simple nonetheless, and are made with the following format:
Character Name: Who are they?
Age: Physical and mental, if there's a divide, please!
Canon: Canon name here-or 'OC' for OCs
Canon Point: For canon muses only, where and when are they from?
Character Information/World Information: History goes here. A wiki link works fine enough! For OCs, a short summary of the world + history would be best, and the same will go for characters lacking a wiki entry of more than 750 words. Like the personality, history should thus be somewhere between 750-1000 words, with particular scrutiny being applied for anything shorter than the minimum.
Personality: Describe as best you can who this character is. What makes them tick? Try for something between 750 & 1000 words; over the limit is fine, but we'll be looking more seriously if it's shorter.
Pokemon: Choose a pokemon from the list! (You can find that list here) If you'd like it to be random, choose five to ten and the mods will RNG from those.
Moveset: Choose four moves that your pokemon can learn by levelling; these will be yours to fight with! Pokemon chosen from the second stage may use moves from the earlier evolution if they wish. For those running the RNG, state 'RNG'.
Item: Each pokemon appearing in in the Continent of Light arrives with an item unique to them, which can be worn; this item should, ICly, be something that they would rather keep on their person, as it will eventually be tied to later plots!
Roleplay Sample: This can be from anywhere-musebox, game, psl, you name it.
Once filled out, leave a comment with the full app, or with a link to a separate journal containing it. After the mods have gone through it, you should get an acceptance! (Though if something seems particularly off, you may get a revision request)
While Light-Driven is an invitation-based musebox, applications are still required as a form of character reference and security; this is especially important, as the intention for Light-Driven is to eventually become a full game.
At the moment, the game is open to all sorts of muses, but there is a limit of 'three alternates' to the box, as well as three muses per player.
For an example of alternates: A canon version of a muse, an alternate canon version, and an AU version. Technically, one could have two au versions, but the thing to keep in mind at the end of the day is that we can't have more than three versions of someone like Sora running around. You can double check that you're not bringing the fourth on the Taken List here.
Applications are thankfully rather simple nonetheless, and are made with the following format:
Character Name: Who are they?
Age: Physical and mental, if there's a divide, please!
Canon: Canon name here-or 'OC' for OCs
Canon Point: For canon muses only, where and when are they from?
Character Information/World Information: History goes here. A wiki link works fine enough! For OCs, a short summary of the world + history would be best, and the same will go for characters lacking a wiki entry of more than 750 words. Like the personality, history should thus be somewhere between 750-1000 words, with particular scrutiny being applied for anything shorter than the minimum.
Personality: Describe as best you can who this character is. What makes them tick? Try for something between 750 & 1000 words; over the limit is fine, but we'll be looking more seriously if it's shorter.
Pokemon: Choose a pokemon from the list! (You can find that list here) If you'd like it to be random, choose five to ten and the mods will RNG from those.
Moveset: Choose four moves that your pokemon can learn by levelling; these will be yours to fight with! Pokemon chosen from the second stage may use moves from the earlier evolution if they wish. For those running the RNG, state 'RNG'.
Item: Each pokemon appearing in in the Continent of Light arrives with an item unique to them, which can be worn; this item should, ICly, be something that they would rather keep on their person, as it will eventually be tied to later plots!
Roleplay Sample: This can be from anywhere-musebox, game, psl, you name it.
Once filled out, leave a comment with the full app, or with a link to a separate journal containing it. After the mods have gone through it, you should get an acceptance! (Though if something seems particularly off, you may get a revision request)
Valmont | Jackie Chan Adventures
Name: Veth
Contact:
Other Characters: None!
CHARACTER INFORMATION
Character Name: Valmont
Age: 36,
emotionally 12Canon: Jackie Chan Adventures
Canon Point: Post-season 2
Character Information/World Information: http://jackiechanadventures.wikia.com/wiki/Valmont
Personality:
Picture a man on top of the world. The underworld, anyway. This is Valmont at the start of Jackie Chan Adventures. As the leader of the Dark Hand, an international crime syndicate, he is very powerful and disgustingly rich, although this doesn't stop him from trying to become even more so. You see, Valmont loves money. And it's no exaggeration to say this love for money drives everything he does. Why? Well, while it's never explicitly stated in canon, we do see him as a kid dressing just as well and participating in American foreign exchange programs, so it's pretty safe to assume he came from money. The man's clearly been used to living in luxury from a young age, and he wants to keep it that way.
This fanciness can be seen in everything from the way he dresses (immaculate green suits) to the way he talks (the posh Received Pronunciation tones of Julian Sands) to the jewel-encrusted cane he carries with him at all times. His office is a very nice room on the top floor of a very nice building. On heists, he goes big. We're talking Fort Knox level, and yes, he actually did rob Fort Knox once. The guy wants the best of everything. And it's this greed that causes him to join forces with a demon named Shendu in order to obtain untold treasure, which, in turn, leads to every plot arc in the entire show. Nice going.
Obviously, Valmont cares a lot about how he appears, and therefore he tries to give off the appearance of absolute class in everything he does. However, there are all kinds of less-classy things lurking beneath that polished veneer. Foremost is his temper. He's impatient, probably because he's never actually had to wait for anything in his life, and he has a short temper that flares up when things aren't going his way. This can be set off by the incompetence of his subordinates or the frustration caused by one Jackie Chan, archaeologist. The most blatant example is the episode "Bullies", where his anger at Shendu combined with a particularly destructive talisman causes a whole lot of damage. His temper can even trump his intelligence: in the same episode, it comes to a head when Jackie goads him into such a rage that he accidentally destroys a raft on which he, and all the gold he has just stolen, happens to be at the time. Again: nice going.
(As a side note, that episode is also one of the few times we actually see Valmont enjoying himself. It's probably the combination of money and destructive power. This says a lot about his pastimes.)
Valmont is also just, in general, not a very nice guy. He routinely berates his employees for their incompetence, and he is never shown to care about their well-being. Indeed, it's often quite the opposite. When he orders his servant Tohru to fight Shendu, a demon easily twice his size (and Tohru's already huge) and powered by magic, it's unlikely he has any expectation that Tohru will make it out alive. It's also unlikely that this much matters to him. In point of fact, it's never once shown that Valmont actually cares about anyone other than himself.
The man does have some positive qualities, hidden though they may be. For one thing, he's determined. When Shendu regains full power, double-crosses Valmont and denies him the treasure - well, many people in that situation might have given up for fear of becoming dragon chow. Not Valmont. He follows Shendu all the way to Hong Kong in order to get back what is wrongfully his. Despite losing not only the treasure in the end, but also a good chunk of his resources and his headquarters (which results in the Dark Hand relocating their base of operations to a fish cannery), Valmont remains as arrogant and greedy as ever, and just as determined to get back to the top.
It might even have worked, too, if Shendu hadn't returned, resulting in Valmont losing something else: control of his own body, when the demon accidentally possesses him. This is, as one might expect, a hardship, and one that takes its toll on Valmont mentally. He is essentially reduced to an errand boy as Shendu commandeers not only his body but also the entire Dark Hand for his own purposes, using up the rest of its resources and generally humiliating Valmont in the process. (Witness: the dress, which Shendu insists is a sorcerer's robe.*)
Somewhere along the line, Valmont becomes more focused on resisting Shendu than on anything else. Eventually, he does two surprising things in quick succession. First, he risks possible injury to his own body just to knock Shendu out for a few hours. Second, he gains a willingness to work with his other mortal enemies, the Chans, for the (his) greater good. This is a more desperate Valmont - one whose ultimate goal is still for his own benefit, but who is at least willing to swallow his pride to get there. Later, when Shendu is finally exorcised, Valmont ignores pride altogether and does a frankly embarrassing victory dance. What a loser.
So here we have Valmont at the point I'm taking him from - mostly penniless, temporarily employeeless, and living out of a fish cannery. The later seasons are even less kind to him, so it's probably a good thing he's ending up here when he is. Even if he has to be a weird snake for that to happen. Hey - can't win 'em all.
*It's a dress.
Pokemon: Snivy
Moveset: Leer, Vine Whip, Mega Drain, Leaf Storm
Item: His sword cane, conveniently Snivy-sized.
Roleplay Sample: Different canonpoint, same obnoxiousness.
CONGRATULATIONS!
Congratulations! Your application has been accepted.
From here, please join the Main and OOC communities (
From there, welcome to LightDriven, and enjoy your time!